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Torchlight 2 synergies mod paladin build
Torchlight 2 synergies mod paladin build









torchlight 2 synergies mod paladin build

Paladin is in the middle of a rework that never was finished, and Ranger was the latest class added but i can't remember how survivable it is. These two are balanced and viable, without being OP. In Synergies the fleshed out classes are Warlock and Necromancer. Personal suggestion: don't pick the spectral dragon minion as Necromancer, it creates such a ruckus you have no idea what's actually going on on the field.I don't know how balanced ranger is. The necromancer has excellent CC, so I prefer combining barriers and offensive spells topped off with some stronger minions. Pretty much every ability's damage scales from the weapon's damage, and staves do quite a lot of it. In fact, as I see it, mages should aim for "kill it before it kills you" and so staffs are the most viable choice for that. I do go through a dozen of near-death experiences in the ice-level, but that's rather common for every class.

torchlight 2 synergies mod paladin build

The Necromancer has good crowd controll and thanks to the bone armour's percentual damage later on, it is a good enough protection. If I am rushing the stat requirements for a certain weapon, I do invest a few extra points into either focus or strength, since both of these stats affect damage, and that's what mages do best. The 2 on Vitality are my personal must, knowing that in Synergies extra durability never hurts. I usually put 2 on vitality and 2 on Focus and the remaining 1 depending on the situation. It is also a good idea to invest a few points into the teleportation skill (forgot how it's called), just to avoid close encounters with monsters who hit really hard even through the mana shield. The Warlock's minions last for around 1 minute and you can only have one at a time, but they are quite powerful. The Warlock can also summon minions, but that requires a certain amount of either Hellfire or Nether essence. Once again, neglecting survivability leads into countless deaths, so make sure to invest points into the Mana shield (a damage-absorbing force field). Simply choose one of them and build your Warlock around it. It is best to focus on one of them, since accumulating both at once is quite hard. The Warlock is an offensive caster relying on either Hellfire or Nether essence, which are generated every time certain abilities are used. See that your minions are on the same side of the wall as the enemies.

torchlight 2 synergies mod paladin build

The bone wall can lock down a passage and allows you to bombard enemies behind it with offensive spells. That skill combo is great against all types of enemies who don't have abilities to bypass barriers (teleportation and leap attacks). You might want to combine the Pestilence skill (a health-draining and slowing field) with the bone cage. As for crowd controll: having too many minions and CC just don't agree, because the Necromancer's CC consists mainly of barriers.

torchlight 2 synergies mod paladin build

On Veteran/Elite survivability is essential in Synergies mod, and I strongly recommend investing points into it at every occasion. My personal suggestion is to start building the offensive spells first, since the early minions fall behind late game, unless you buff them with passive bonuses. His/her skills mainly revolve around minion mastery, but he/she also has offensive spells along with crowd control spells. The Necromancer is a fairly versatile class.











Torchlight 2 synergies mod paladin build